Xcom 2 Voices Not Working

In XCOM 2, the player-character is the commander of the XCOM military organization that is now reduced to a resistance force opposing the ongoing alien occupation of Earth. Played from a top-down perspective, the game uses turn-based tactics in which players issue commands to a squad of human soldiers to eliminate the aliens in a map. Hello, I have a number of soldiers, classes, voices and game play alteration mods that I've subscribed to and the soldiers and voices simply aren't appearing in the game. Is there an extra step I have to take for them to do so? For example: I subscribed to the Noble Team voice pack for XCOM2 but when I go to customize a soldier, the voices do not show up in the voice option area. Julian is an artificial intelligence program developed by Dr. Raymond Shen to control the XCOM base during the events of the first invasion in order to make the base A.I. More human in nature. He is the main antagonist of the Shen's Last Gift DLC story mission for XCOM 2. After Julian was first created, the XCOM base was disbanded, which lead to him being taken by ADVENT forces. If those voice packs were recently downloaded? - then the issue is the new Mod Launcher, that does not work properly like the old Mod launcher and does not properly load the mods. They issued a fix today, but it does not load mods in WOTC version if the mods are compatible for both vanilla and WOTC. Most voice packs are vanilla and WOTC compatible. Jun 15, 2018 from what i read on OP's post, it seems that he got a 'missing x com 2 file' or 'a corrupted xcom 2 file' before he go verify integrity of game files. In other words, there is this suggestion i can recommend 1) unsubscribe to all the mods you using currently and then re-subscribe to them again.

Xcom 2 is a top-rated turn-based tactics video game. Firaxis Games developed this game and introduced by 2K Games. This game is compatible with the platforms like PlayStation 4, Microsoft Windows, OS X, Linux, and Xbox One. You can take help of some best Xcom 2 mods for making your gameplay better.


In this extraordinary game, you are playing as a commander, and you have to train the military forces for battle and send them to the battlefield. You have to instruct and organize your armed forces for the war.

The game is entertaining because you are playing on the big maps that contain equal dimension war fields. Grab victory by beating aliens who are controlling our world.

Here in this article, we are focusing on the must-have Xcom 2 mods that help you to make your gameplay better and to increase the fun factor of the game.

List of 31 Best Xcom 2 Mods For 2020


1. Free Camera Rotation

If you have decided to work with WotC, then free camera rotation is one of the best Xcom 2 Mods. You can set the rotation angle to 24 degrees by default. You can enjoy free camera rotation by just holding Q and E keys. You can zoom the camera by using these Xcom 2 mods. You can even control free camera mode by using mouse movements.

In the games like Xcom 2, it is essential to take a view of surroundings, and the free camera rotation mod will help you in doing excellent planning.


Get Free Camera Rotation

2. Cheat Mod

Cheat Mod has all the features that are required to play in Vanilla Xcom 2. This Xcom2 Mod helps you to increase the resources at the beginning, and the soldiers of Xcom will have 100% hit rate.

You can even increase your income, fast research and also build the room quickly. You can increase your stock of medical kits and grenades by 10X for every battle. This Mod also helps you to maximize the radius and even destroy the infrastructure.

Working

The cheat mode will give you much more than you ever thing. Just download this and make your gameplay better.


3. More Maps

If you are looking for the best mods for Xcom 2 for adding fresh and improved level Parcels, then More maps will be the best choice for you.

This Xcom2 Mod helps you to add greater diversification to the in level layouts on the map pool. By using more maps Mod, you can generate strategic maps from many tiny pieces or parcels, you can create a significant level by combining them. Parcels are nothing but the maps that have included in this Mod.

This Mod will not give you full modified maps but helps you to add small variation with unique contents sprinkled into the levels you are playing.

4. Muton Centurion

If you are looking for the mods that will add new opponents in the Xcom 2 game, then Muton Centurion is must have Xcom 2 mods.

This Xcom Mod includes advent drone, a tiny, nimble crowd-control robot that helps you to shoot all the hidden enemies.

This Mod is launched by Alpha115 itself that introduces the latest mutton to the aliens. This muton is bigger, powerful and bloodthirsty than the aliens that are currently present in this game.

If you want to play the game with more challenging levels, then you must use this Xcom mod for making your gameplay better.

5. New Countries

If you are looking for the Xcom 2 best Mods that can add the latest countries to your gameplay, then New Countries will be the best one for it. The Xcom 2 game already included many countries presently but if you want to add extra spice in your game by adding countries then try this Mode once.

The latest nations that are added in this Mode are Slovakia, Czech Republic, UAE, Saudi Arabia and Hungary. This Mod not only adds the nations but also make your gameplay more funny and diverse.

6. Stop Wasting My Time

If you want to move on quickly in your game, then stop wasting my time is one of the best mods for Xcom 2. This Mod helps you to fast up your game by deleting unnecessary pauses such as after hunting, abilities, after getting killed or going into the air, and much more.

Xcom 2 voices not working remotely

Stop wasting time Mod also removes some unavoidable warning and voiceovers for increasing the speed of the avenger on the map. All the changes done by using this Mod will be purely cosmetic.

7. ACORG-47

ACORG-47 helps you to add the dog shaped gun in avenger’s inventory. You have to begin with a new campaign for this extra addition. You can also use this Mod to replace all your guns in this game with corgis.

If you want to add fun in your gameplay, then this Mod will create funny moments in the game that makes your gameplay even more bright and better.

8. Show Me The Skills

You can use this Mod to display the soldier’s perks in the team selection menu. This Mod also helps to show the statistics of the soldiers on the same screen without jumbling of the user interface badly.

You can personalize almost everything by using show me the skills Xcom 2 mod. The personalization options include the on or off options for displaying the stats on the side or below the unit, perks, Statistics, and colored statistics.

9. Evac All

You can add the ability of evac all to the soldier’s bar when the soldiers are in active evac zone. There is no need to click the evac button for every soldier individually; this evac all button will help you to evac all the soldiers simultaneously.

If you are thinking that this Mod will change the gameplay the let me clear you all that using this Mod will help you only to make changes in the interface.

10. Advent Officer: Call Reinforcement

This Mod helps the advent officers by giving them the ability to call for the reinforcement that helps them in the war field. If the AI found that you have removed all his buddies, then he can make use of this Mod only once.

Be aware while using this Mod because using this Mod helps in favor of your enemies instead of helping you. This Mod adds the tough challenges to your gameplay.

11. Stabilize Me

Stabilize me is one of the useful Xcom 2 mods because using this Mod gives you the power to stabilize the soldiers who are injured in the battlefield. In short make use of injured soldiers medical kit to patch him up.

Stabilize me Mod helps to stable the soldiers by giving them proper medical help. Soldiers can be saved and stabilized by anyone, as long as they are equipped with the medical kit that has minimum one charge left.

12. A Better Advent 2

Making use of a better advent means that you are adding 60 more dangerous enemies to the game who are ambitious and more potent than AI advent.

A better advent 2 adds more excitement and thrill in your gameplay by facing various enemies. This Mod not only ads the enemies to your gameplay but also as the name suggests better enemies that play a vital role in opening the new chapters of the game.

A better Advent 2 mod is not only for adding some random stuff but also make notable improvements in your overall gameplay.

13. Panic Mod

The enemies in the Xcom 2 doesn’t have the ability to hunker down, so if they face panic situations, then simply escape. Using this Mode adds hunker down powers to the units of Advent/alien so that they can make use of it whenever they face the panic situation.

14. Long War Alien Pack

If you want to make your game more challenging by adding various kinds of enemies to the Xcom then Long war alien pack mod is one of the best Xcom 2 mods. This Mod has been introduced as an advanced version to muton centurion, and if you download this Mod, then it will replace it completely.

The allies who are adding in this game by using this Mod have some exceptional capabilities like some aliens have hunting skill, and some are strong initially. This Mod is well planned and also contains the advent of armed forces.

15. True Concealment

Xcom 2 Voices Not Working

In Xcom 2 game, every mission you play has the timer that increases the difficulties in the accomplishment of those missions. What if I say that you can be able to adjust the timers! Yes, you heard it right that you can adjust the timers by making use of True concealments Xcom Mod.

A player can adjust the timers for the mission perfectly what they required. This Mod allows you to select the timers to start after concealment break or also setting a hard disable on mission timers.

16. Tactical Co-op

As the name suggests, this Xcom Mod will help you to co-operate with your friends by importing soldiers from the game that is playing by your friend. If both the players are in the squad select menu, then only they can invite.

This Xcom Mod is very useful while playing the Xcom game in Multiplayer mode. You can play up to 12 players in this multiplayer Mode in coming time.

Xcom 2 voice mod

17. Additional Mission Types

Additional Mission types is the best Mods for Xcom 2 for adding some interesting twists in your gameplay. The mission will be ranged from Guerilla ops to retaliation. Recently this Mod has been updated and added two brand new tasks to it.

If you are willing to take something different experience than vanilla Xcom the use this Mod because you can play defensive tasks by protecting cities and neutralizing missions and much more.

18. It’s Just A Scratch V2

This app is considered by armor prevents caring time only for health damages. IF the health conditions of the player will deteriorate more than the required level, there is a caring time necessary to heal. This Mod is one of the easy Mod out of those listed above.

This Mod will not work as soon as you install it during the missions but works for coming tactical game plays.

19. Grenade Damage Falloff

If you are playing in the Vanilla Xcom, then you are surrounded with the enemies, and the only source through which you can destroy them into small pieces is a grenade. If you use this Mod in Xcom game, then your grenades will be less effective and affect only those rivals who are on the edges of the explosion.

Using this Mode means that you are bringing back the annoyance and excitement of surrounding with enemies in the game that will definitely spice up your gameplay.

20. Grimy’s Loot MOD

Grimy’s loot mod has introduced some of the add-ons that offer unique perks to the weapon holders and also provide them with the powers and number of recent statistics revamping add-ons. This is one of the best Xcom 2 mods for preserving the sense of danger and freebies that are going to the upcoming game levels when intel & supplies begun to feel unessential.

Some of the fantastic updates can be added by using this mod such as 96 new updates for primary weapons. Also, for armors 81 updates are available, for pistols 45 new upgrades are available, for grenade launchers, there are 45 upgrades and much more to explore.

PCS loot mod is also made by grimy for making skull jack workable across the game and even made alien rulers loot mod, but this needs alien ruler DLC.

21. Elerium Grounds

While playing games, Elerium cores are rare to find just like Bitcoins. If you don’t update your Elerium cores, then you will start trailing on heavy weapons, unique armors, grenades, and experimental ammo.

Once you finish off with the pre-required research, then Elerium ground mod approves to construct the Elerium cores.

Elerium Grounds mod helps you to modify the Exo suits and Spider so that you can keep them as workable armory options in the late game.

22. Long War 2 Mod

The long war is very popular in Xcom 2 game, and it is returned besides the launch of the workshop of the Xcom 2 game with some more exciting updates. This mod is officially approved by the developers (Firaxis) of the game.

This mod includes some of the exciting things like longer campaigns, new infiltration system which is necessary to send out several squads, new classes along with exceptional capabilities and techniques, SMG weapons advent AI and new rivals.

23. Mechatronic Warfare Pack

SPARK is known as the waste unit of the Xcom 2game. The Mechatronic warfare pack mod is one of the best Xcom 2 mods because this mod helps you to enhance the SPARK’s utility by merging SPARK & squad shield and weapon upgrades, decreasing the gross cost of SPARK units.

This Xcom 2 mod also modifies the Specialist’s gremlin and SPARK bit simultaneously. This mod also gives you the powers of reconstruction of damaged SPARK’s and even changing the repair bay, ability points for the SPARK and equipment slots.

24. Instant Avenger Menus

If you are looking for the mods that help you to gain victory against powerful aliens then Instant avenger menus mod will be the perfect choice for you.

This mod helps you to delete the transition animations and approves you to get off to the business and beat the aliens.

25. CAPNBUBS Accessories Pack

If you love to give a new look to your soldier’s and searching for the mod that helps you in it, then CAPNBUBS is the useful mod for you.

The vanilla Xcom 2 options are also available to give a new look to your soldiers. However, CAPNBUBS makes it more exciting by adding goggles, face props, hats, and helmets.

26. Custom Facepaints Mod

If you are looking for the cosmetic mod that helps you to paint the face of your soldier, then custom facepaint mod provides you with additional options for it.

This will improve the quality of the game and spice up your gameplay by adding a variety of facepaint options.

27. Military Camouflage

If you want the mod that provides you more options for personalization of your military shield, then this mod is designed on the basis of real military camouflage.

28. More Eye Colors and More Hair Colors

There are two separate mods for customizing hair and eye color but with same features. Both the mods provide you with the more modification options for changing hair and eye colors.

You can make use of these mods when you want to look like your favorite character or look like your favorite soldier.

Get More Eye Colors and More Hair Colors

29. Ink and Paint Mods

This is also a nice mod for xcom 2 for adding the new tattoos to your character. You can add more funny tattoos, and it also includes the new arm tattoos for soldiers.

The ink and paint mod also provide you with some additional options for face-paint along with tattoos.

30. New Target Icons Mod

As the name suggests of this mod, it helps you to add more targeting and different icons beyond Advent, Xcom, and Alien. This mod works even if you are playing in Vanilla Xcom.

This mod plays a significant role at the time of positioning of the military forces to decide which soldiers are going to kill which enemy.

31. Blackmarket Usage

If you are playing in WotC, then black market usage mod is perfectly working in it. It helps you to show the possibility of usage of items on the black market sell screen. By using this mod, you can decide to sell the item in the black market at the right time.

You Might Also Like : How to Get Free Steam Codes Legally in 2020 – A Complete Guide

How to Install the Xcom 2 Mods in the Game?

We have mentioned all the useful mods for Xcom 2. Now let’s take a look at the simple process of its installation in the game.

  1. You have to create a folder by name Mods under steamsteamappsXCOM2XComgame.
  2. Now download the mods and place them into the folder.
  3. Once you finished with the downloading process, then you can easily install them into Xcom 2 game.
Anymore

Wrapping Up

Here we came to the end of the list of best Xcom 2 mods that will definitely improve the gameplay. Go through the list and share your experience of using these Mods.

Stay Tuned for more details… Cheers!

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XCOM 2

Developer: Firaxis Games
Publishers: 2K Games (Windows), Feral Interactive (Mac OS X, Linux)
Platforms: Windows, Mac OS X, Linux
Released internationally: February 5, 2016

This game has unused animations.
This game has unused enemies.
This game has unused graphics.
This game has unused models.
This game has unused cinematics.
This game has unused music.
This game has unused sounds.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:
  • Check the SDK. The SDK is much more organized than the game's file system, plus it is indeed a goldmine.
To do:
  • Find the EU Chryssalid concept art and upload it.
  • Find actual unused sounds that aren't from Enemy Unknown. Easier to do with the SDK since they're named but the normal version of the game just might have a few surprises inside those .BNK files.
  • Actually upload unused sounds and write transcripts. There's a metric Shipload of unused sounds.
  • What's the ADVENT ACV's intended purpose?
  • Times. Each file in the SDK has a date attached to it.
  • Animations.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

The aliens have taken over the world! Politely convince them to jog on.

  • 2Unused Animations
  • 3Unused Models
  • 4Unused Sounds
    • 4.2Enemy Intros
    • 4.3Alien Autopsy
  • 5Unused Sprites
    • 5.6Other Things
  • 6Unused Textures
  • 8Other Strange Things

Unused Easter Egg

Present in the SDK is an audio file named 'S_Alt_Valhalla_Council', with an accompanying audio cue ('S_Alt_Valhalla_Council_Cue'). It's a voice clip of the Spokesman reciting a particular line of dialogue from Mad Max: Fury Road.

'I myself will carry you to the gates of Valhalla, Commander... you will ride eternal, shiny and chrome!'

Unused Animations

MEC Melee Attack

ADVENT MECs have an animation for a melee attack. It's similar to the Andromedons' animation, but not exactly the same.

Kinetic Strike

Chryssalids have an animation of them being punched back far, far away, as if they were hit with the Kinetic Strike module. This is even referenced in the animation's name.

Default Animations

The Andromedon has an animation of it in a T-Pose, with the only thing moving being its air compressor. Probably used for testing.

Unused Models

Rendering Models

The ADVENT MEC has an unused model located inside AdvMEC_M2_SF called AdventMEC_RenderPose. It's the model for the MEC, but posed for its rendered image. Obviously it was used for making said rendered image, but why it was left in the game?

Andromedon and Chryssalid both have preposed models though their names don't mention 'Render' at all. Andromedon is split into a model for each material on its combined model, Body, Alien, Glass Clear, Glass Green and Weapon. Interestingly, Andromedon's weapon here isn't the same as the weapon it has in the final game, suggesting these renders are from earlier in development.

Chryssalid has two models unlike the MEC and Andromedon; Chryssalid_Attack and Chryssalid_Idle. While the idle pose was used for the final render, the attacking pose was left in probably because it was a choice between which one would be rendered.

Muton is the same as Chryssalid, having two models, one idle and one attacking. The idle pose is used for the final render. However, the Muton doesn't have a pre-posed weapon here.

Viper also has three static models dedicated to rendering. An attack model, an idle model (Simply called ViperPose) and Viperbits, which consists of the Viper's head with her tongue out and her eyes above her head. It may have been used for switching over the pre-posed Viper's head without having to re-pose the rigged model again with its tongue out. Like Muton, Viper doesn't have a weapon here.

Den Mother

Technically used in-game, Den Mother's model can be found in the game files under the name DenMother.UPK or CIN_DenMother_SF.UPK. Although she does appear in a pre-rendered cutscene, her model and textures are still present within the game despite not actually being used during gameplay.

Unused Weapon

The .UPK file for the Magnetic Pistol contains a model and textures for a SM_AdvPistol (which can also be found in AdvPistol_SF.UPK). implying that ADVENT Forces could use pistols. Interestingly, a render for the ADVENT Officer on Feral Interactive's website shows it holding said pistol!

Mod_Cryssalid

A directory listed as Cryssalid_SF.UPK (Notice the lack of an 'H' in Chryssalid) has a static model called Mod_Cryssalid. It's the same model as the Enemy Unknown Chryssalid but with 'whiskers' coming from the side of its head. Due to the whiskers and the different texture of the Chryssalid, it resembles the concept art of the Chryssalid in Enemy Unknown by Piero McGowan.

ADVENT ACV

There's an unused enemy in the files called the ACV. It's a large tank with a turret on top that was likely supposed to be used for 'retaliation' missions. The model has stationary and destroyed versions and even bones! However, the rigging seems to be incomplete. The ACV has animations. Mostly of it moving around and shooting. However, it has animations for it entering and it exiting, suggesting that the ACV could have been used as a land version of the ADVENT Dropships.

The Speaker (sort of)

The Speaker has a model under the name of CHR_Speaker_REF. While the clothes somewhat resemble the Speaker's, its head and hair look nothing like the final Speaker model. It also lacks textures and eyes as well, not to mention its high polygon count.

Unused Sounds

The real Enemy Unknown is just how much sound is unused inside of the game.

The Commander speaks!

The Commander (yes you, the mute) actually had lines earlier on in the game! He sounds quite a bit like Shen from EU. May have been removed to allow the player to fit their own role as the Commander than to have the game define who the Commander is.

Enemy Intros

Advanced/Elite

Advent Troopers, Officers, Shieldbearers and Stunlancers have audio for encountering their upgraded versions. The audio is never used, perhaps due to how useless introducing the same enemy again is. Curiously, Shieldbearers have three audio files like the other enemies but in-game, Shieldbearers only have one upgraded form instead of two.

There's no new audio for the ADVENT MEC however.

Turrets also have additional audio for upgrades, with it suggesting that the upgraded turrets would shoot two times in a row.

Other Aliens

Drones, Synthoids and ACVs all have audio files introducing them. Just a few sentences said by Shen.

Witches

Lines for Tygan talking about 'Witches' can be found in-game. While 'Psi Witch' is the working name for the Avatar enemy, this suggests that at some point, Witches would be a common enemy, complete with upgraded versions of themselves.

Codex and Avatar Intros

While the Codices and Avatars have their own respective intros, they also have audio for formal encounters instead of for when they appear after skulljacking.

Alien Autopsy

Kings and Queens

Autopsy lines for Archon Kings, Viper Queens, and Berserker Queens can be found in older versions of the game's SDK. Archon Kings could pick up soldiers and drop them, Viper Queens can shoot fire instead of poison and Berserker Queens are described to be 'armored' and emit pheromones which possibly boost surrounding aliens' stats. These aliens do later appear in Alien Hunters, although the Viper Queen has been replaced by an ice-breathing Viper King instead.

As of the release of Alien Hunters, these files are still listed, but no audio data seems to be present.

Leftovers

Certain sounds from Enemy Unknown are still in the game, perhaps for testing. It's mostly confined to soldier voices, but interestingly, MEC Trooper voices are leftover as well!

Music from EU is also leftover, possibly before an actual original score for XCOM 2 was made.

Unused Sprites

To do:
More information about other unused images here.

UILibrary_StrategyImages_SF.UPK is filled with all sorts of oddities removed from the game.

Leftovers

Many graphics from Enemy Unknown can be found within said file. Room previews, autopsies, research and interrogations are present, although any enemy that shares the name with an enemy from Enemy Unknown has their autopsy image replaced with the one used in XCOM 2.

Officer Training School

ChooseFacility_OTS is a render of an unfinished room with headless soldier models using equipment at the back of the room. The name OTS refers to the Officer Training School in Enemy Unknown where squad upgrades could be purchased. The OTS may have served the same purpose here but was replaced by the Guerilla Tactics room.

Additional Rounds

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What are the Flechette, Needle and Stilleto rounds intended for?

Xcom 2 Voices Not Working Remotely

There are five inventory icons for unused ammunition in the game. The items are inaccessible, even when trying to add them into the game with the command console, implying that they're not coded into the game.

Falcon Rounds: Unknown purpose, though its sprite was used to represent Venom Rounds in the XCOM 2 Avenger preview.

Flechette Rounds:Unknown purpose.

Needle Rounds:Unknown purpose.

Redscreen Rounds: The name suggests it was most likely an upgrade for Bluescreen Rounds.

Stilleto Rounds:Unknown purpose.

Additional Armour

There's less unused armour than ammunition, but most of the possible uses for them are used by different armour in-game.

Xcom 2 Voice Mod

Flame Sealant and Heat Absorption: Both very likely reduced fire damage, a role which is taken in-game by the Hazmat Vest.

Scorch Circuits: Probably the same as Hellweave considering Hellweave's effect is 'Scorch Circuits'.

Additional PCS

Only one additional PCS is in-game. A PCS that was used for boosting your soldiers' Psi stat. May have been removed because of how 'overpowered' the ability to easily boost your soldiers' Psi was.

Other Things

Embryonic Advent?

Under GOLDTECH (Story progressing research), there is a bizarre graphic called 'Embryonic Advent'. It resembles nothing aside from a strange, patterned marble, and the graphic itself doesn't even match any other GOLDTECH image. It may have been used for researching the origins of the ADVENT Troops but was scrapped somewhere along the line.

The baby.

Disabled ADVENT Rifle

An icon for a broken Magnetic Rifle can be found, but the same image for the broken Magnetic Rifle can be found again under the name 'Inv_Disabled_Advent_Mag_Rifle', suggesting that ADVENT Troopers could drop broken versions of their rifles. For what purpose this was intended is unknown. Strangly, the item here has barely any resembelance to the Magnetic Rifle and looks more like the Mag Cannon.

Dust and Slag

Elerium Dust and Twisted Slag can also be found. They may have been used as 'destroyed' versions of Elerium Crystals and Alien Alloys, but it's currently unknown if this was their purpose.

Heavy MECs

ADVENT Heavy MECs have their own corpse sprite, suggesting that heavy MECs would be standalone from the regular MECs.

Unused Textures

Juvenile Chryssalids

Chryssalids have an unused texture inside Chryssalid_SF.UPK. The texture is what a newborn Chryssalid would have looked like; presumably it would have been used for when Chrysallids are born from their cocoons but it's never seen in-game. A similar (though not identical) appearance was used in the Tactical Legacy Pack campaign 'It Came From The Sea' under the similar name of Neonate Chryssalids.

The normal Chyrsallid model with the Juvenile texture applied.

Commander's Avatar and Damaged Avatar

Like Den Mother, the Commander's Avatar and Damaged Avatar textures are technically used in-game, but only for pre-rendered cutscenes. It's strange that the texture for the Commander's Avatar isn't used in-game, but perhaps it was an oversight.

The damaged Avatar uses different normal and mask maps than the normal/commander one.

Gore Texture

A texture remains in-game of the wound that could be seen on the ADVENT Officer during one of the cutscenes early on in the campaign. Its name obviously makes sense since it's a texture of an ADVENT Head with a massive gash at the back of their skull.

White Stunlancers

An unused material in the SDK has ADVENT Stunlancers with white colors instead of their dark denim blue colors seen in the final game. Likely would have been used for the scrapped third tier of Stunlancer mentioned above in the Enemy Intros section.

Follow the White Rabbit

Forged Sectopod

Sectopods also have a white material. Under the name 'Forged', the white Sectopod could have been an upgraded form of the Sectopod or a special version used for the ADVENT Forge. Either thought is equally terrifying. Interestingly, the Forged Sectopod has its own MSK texture with more blue being in the areas where it's white on the model.

Follow the White... Sectopod?

Icons

Strange, useless icons of enemies remain in-game. Enemies from Enemy Unknown are just in-game screenshots but enemies new to this game use their concept artwork. Strangely, there's an icon for a Drone that resembles nothing from any game. Perhaps it was to be the design for the Drone in XCOM 2?

Unused Videos

There are a handful of cinematics inside of the 'Movies' folder of the game that are unused.

1080_PropLoad_001.BK2: A loading screen depicting an eye watching over a city like the posters in-game. Unlike the other loading screen videos, this one actually has sound!

CIN_CouncilLoop.BK2: A video of the council spokesman from Enemy Unknown. Obvious leftover.

CIN_TP_BroadcastTruth_Engineering.BK2: A video of Shen using a computer saying 'Closing to be within range, attempting access!'. Shen doesn't have any facial movement in this video. It was probably supposed to be used for the ADVENT Network tower mission.

CIN_TP_DarkVolunteer_pt2.BK2: Copy of CIN_TP_DarkVolunteer_pt2a/b. However, this one uses generic pre-rendered soldiers instead of your own in-game soldiers.

CIN_TP_WelcomeLab.BK2: An earlier version of the normal welcome video for the lab. It uses different shading and for some reason has numbers constantly ticking at the bottom left of the screen. Tygan's facial movements are nonexistent during this video, although his voice is present unlike the normal version.

CIN_TP_WelcomeResistance_Short.BK2: An entirely different version of the resistance introduction video. The Spokesman has different clothing, and it takes place in an entirely different room. The audio from this video is the same as the audio used when introducing the Spokesman in the XCOM 2 Avenger trailer interestingly enough.

CIN_TP_WelcomeResistanceSpokesman.BK2: Copy of CIN_TP_WelcomeResistance without any music and only the Spokesman's voice.

Other Strange Things

What's my name again?

The ADVENT Officer seemed to have had an 'identity crisis' earlier on in development. The Officer is referred to in the game's file system as the 'ADVENT Captain'. Even the additional introductions and unused autopsy blurb refer to the Officer as the Captain!

The X-COM series
DOSUFO: Enemy Unknown • X-COM: Apocalypse
WindowsX-COM: Apocalypse • XCOM: Enemy Unknown • XCOM 2
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