Here are the Call of Duty: World at War System Requirements (Minimum)
- CPU: Intel Pentium 4 / AMD 64 3200+
- CPU SPEED: 3.0GHz or better
- RAM: 512MB RAM (XP)/1GB RAM (Vista)
- OS: Windows XP / Windows Vista
- VIDEO CARD: Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon 1600XT or better
- TOTAL VIDEO RAM: 256 MB
- 3D: Yes
- HARDWARE T&L: Yes
- PIXEL SHADER: 3.0
- VERTEX SHADER: 3.0
- SOUND CARD: Yes
- FREE DISK SPACE: 8 GB
Unlike other 'World at War' titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal. Call of Duty: World at War: Final Fronts uses its own physics engine, as opposed to the engine in Call of Duty: World at War, due to the limited processing power of the PlayStation 2. The game's graphics are similar to other Call of Duty games on the PlayStation 2. CoolROM.com's game information and ROM (ISO) download page for Call of Duty - World at War - Final Fronts (Europe) (En,Fr,Es,It) (Sony Playstation 2). Aug 31, 2018 Download Call Of Duty World at War Game For PC is a professional first-person shooter video game. This game is developed by Treyarch. The Call Of Duty World at War game download episode was released for Windows System, PlayStation, Xbox, and all other well have known operating systems which is common these days all world. Co-Op Campaign Mode, Call of Duty Style: For the first time in the franchise, Call of Duty: World at War introduces co-op play, bringing fresh meaning to No One Fights Alone. Campaign co-op features up to four-players online, allowing gamers to experience harrowing campaign missions together for greater camaraderie and tactical execution.
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Click here for the latest video card driversCall of Duty: World at War – Final Fronts | |
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Developer(s) | Rebellion Developments |
Publisher(s) | Activision |
Composer(s) | Sean Murray[1] |
Series | Call of Duty |
Engine | Asura |
Platform(s) | PlayStation 2 |
Release |
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Genre(s) | First-person shooter |
Mode(s) | Single-player |
Call of Duty: World at War – Final Fronts is a first-person shooter video game for the PlayStation 2 console, released in November 2008.[2] It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II. It involves the U.S. fighting in the Pacific and the Battle of the Bulge in Europe, as well as the British advancing on the Rhine River into Germany. Final Fronts was developed by Rebellion Developments and published by Activision. It was the last Call of Duty game developed for the PlayStation 2.
Gameplay[edit]
The gameplay is similar to earlier Call of Duty games; players can carry a total of two guns at one time, as well as grenades. Levels are played with a team of computer-controlled soldiers from both Britain and the U.S., that assist the player by shooting enemies and completing objectives. The missions range from infantry, infiltration, sniper missions, and large-scale assaults, to night fighting and tank assaults.[3]Final Fronts has been criticised by some reviewers[4] for poor artificial intelligence, which is evident when friendly soldiers push the player out of cover and into the enemy line of fire.
Campaign[edit]
Final Fronts differs significantly from the main versions of the game. It features no multiplayer options, instead focusing on a three-part[5] campaign mode, split up into 13 missions, set near the end of World War II. The player takes on the role of a U.S. Marine in the Pacific campaign, and both British and American soldiers in the two European campaigns.
The Pacific-based campaign sees Private Joe Miller (a reference to Call of Duty: World at War protagonist C. Miller), alongside soldiers Sergeant Roebuck and Private Polonsky, fight their way through Japanese defenses in Guadalcanal, Betio, Saipan, and Okinawa. A major difference in this campaign, compared to other releases of World at War, is the fact that both Roebuck and Polonsky survive the final battle at Okinawa.
Call Of Duty World At War Final Fronts Free Pc Game
The European campaigns have three protagonists: Private Tom Sharpe of the British 6th Airborne Division, Private Lucas Gibson of the U.S. 80th Infantry Division, and Gunnery Sergeant Alex McCall who is featured in one tank mission. This set of missions sees the Americans and British move to relieve the city of Bastogne, and features the 6th Airborne Division capture the town of Wesel during Operation Varsity, as well as the Americans taking over Adolf Hitler's birthplace, Braunau am Inn in Austria.
Development[edit]
Final Fronts was not developed by Treyarch, the studio that developed the other console versions of the game. Rather, its development was outsourced to British studio Rebellion Developments.[6] Due to the PlayStation 2's hardware limitations, the game was built using the Asura engine,[7] as opposed to the id Tech 3 engine used in the other versions. Some voice tracks were recycled from previous games of the series, predominantly the German voices.[citation needed] The character Sergeant Roebuck shares an ingame model with Sergeant Mike Dixon from Call of Duty 3, although he is voiced by Kiefer Sutherland, who also voices him in World at War.
Reception[edit]
Call of Duty: World at War – Final Fronts received mostly negative reviews from critics.
References[edit]
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- ^'Call of Duty: World at War - Final Fronts (Video Game 2008) - Full Cast & Crew - IMDb'. IMDb.com. Retrieved April 16, 2020.
- ^'Call of Duty: World at War for PlayStation 2 - Sales, Wiki, Release Dates, Review, Cheats, Walkthrough'. VGChartz. Retrieved April 16, 2020.
- ^'Call of Duty: World at War - Final Fronts at Best Buy'. Best Buy. Archived from the original on September 18, 2009. Retrieved October 26, 2008.CS1 maint: BOT: original-url status unknown (link)
- ^Bishop, Sam (November 18, 2008). 'Call of Duty: World at War -- Final Fronts Review'. Retrieved February 12, 2016.
- ^https://www.amazon.com/Call-Duty-World-Final-Fronts-PlayStation/dp/B001AWDG44
- ^Thorsen, Tor (September 4, 2008). 'World at War raging November 11, beta incoming'. GameSpot. Retrieved September 29, 2008.
- ^'3D Engine: Asura'. MobyGames.com.