Raiding is a stance that armies can adopt while on the campaign map.
Lords Mobile is a real-time strategy game developed by IGG. This wiki currently has 884 different articles to explore. Feel free to contribute with categories, links, articles and images! Oct 19, 2020 Garrison outposts provide special zone-wide perks, questchains that reward followers, and currency to buy level 2 Garrison blueprints for free. Garrison Outposts do not work like your Garrison hub-you cannot construct and level up additional buildings there. There are three types of Holy sites in Rise of Kingdoms that give buffs to the alliance who owns them: Sanctums, Altars, and Shrines. Passes are holy sites that allow alliance members to move from one region to another as well as to use Targeted Teleports between their current location and another region connected by an owned pass. The Lost Temple is a very special site, the leader of the.
Overview[edit | edit source]
- A Clash of Kings is the second novel in A Song of Ice and Fire, an epic fantasy series by American author George R. Martin expected to consist of seven volumes. It was first published on 16 November 1998 in the United Kingdom, although the first United States edition did not follow until February 2, 1999 Like its predecessor, A Game of Thrones, it won the Locus Award (in 1999) for Best.
- Dec 10, 2019 The battle scenes in Lords Mobile look pretty, but in reality, the result of the conflict is already decided at the beginning according to troop types of both sides. The scene you are watching is just for entertainment – the game already calculated which side will lose according to the battle mechanics we described above.
Raiding requires a certain amount of unspent movement to be usable, the amount of which varies by race. Raiding in another faction's province reduces the public order and generates money for yourself. The amount of income generated is modified by: conditions in the province, the size of the army raiding, and any traits that the army or lord has. Raiding in your own province is possible, but doesn't generate any revenue. Your Waaagh! army allies will sometimes do this without being commanded, but this is a rare occurrence.
Effects[edit | edit source]
Raiding wealth from the local region.
General:
- Remaining campaign movement range required to adopt: Differs depending on race
- Campaign movement range -25%
- Vigour in battle: winded
- Immune to attrition
If raiding own province:
- Public order -30 when raiding own province.
If raiding a province you don't own:
- +Income generated from raiding: differs depending on many factors
- Public order -3 in the raided province (non-owned provinces)
- Diplomacy: penalties with raided faction
Different races[edit | edit source]
- Raiding is especially important for aggressive factions without strong economies (eg: Greenskins, Norsca, Skaven) and for horde factions (Warriors of Chaos, Beastmen).
- Greenskins have a special stance called Raidin' Camp that combines raiding with Encamp stance. Thus if they encamp to stop attrition or recruit units, they will also be raiding the province.
- Norscan factions have a special stance called Raiding Camp which is similar to the above.
- Some races, such as Lizardmen, do not have access to raiding stance.
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Most of you are probably not in the same boat where you are able to freely drop a few 100$ every time that you get zeroed. So, what do you do? Especially in the early game? How do you bring your troop numbers up quickly so you have a solid number of troops to work with? Back when I was playing free to play I had this strategy that I felt work well for me. Even now I still use it occasionally.
I was getting ready to migrate to my current kingdom I didn't want to spend the 300ish dollars it would cost to buy migration scrolls. So, I decided that it would be cheaper to rebuild my army in the new kingdom vs paying to migrate and keep my current might. I had about 450k Hospital capacity and I had a little shy of 1.2 million troops a little over 400k t4 and the rest t3. So, I set up some camps and had a friend in another guild attack me and hospitalize all my T4s. I then had fun with it and went next to a guy with 500m might and started sending my T3s in waves of 50k at his castle until they all died. Brough myself down to the minimum might needed to migrate with only one scroll. I migrate, YAY! I can heal my troops and start over!
But that's not what I did. I know a lot of people who are always eager to heal their troops right after they hit the hospital. If you plan to build up your army to maximize your troops I recommend against it. Especially if you don’t pay to play or pay to win. Those troops will be recovered regardless of what’s going on outside your hospitals. I waited to heal them, trained back my T3s and more T4s before I brought them back out of the hospital. I got back to my comfortable 1.2m All was great until one day I was frustrated and went to bed without a shield or hiding my troops even though I have and run the bank for our guild. I had just finished annoying the ruling Chinese guild in our kingdom, they sent all my troops back to the hospital and killed the rest.
I feel like I must mention that this is a recovery method for troops, not necessarily a way to train them. This always worked for me during a time of war, my reserves would just nap in the hospital while I was able to rebuild my troop count. The troops in the hospital are hidden nothing can happen to them there. Start worrying about the troops you will have not the ones you already have. You can’t use hospitalized troops, but they are still there in a sense. Start training new troops. You start by hiding in the shelter, and once that fills you swap your sheltered troops out into a garrison and use your shelter as a quick hide for troops that you are training on the spot. It is easier and safer, especially if you have a bank to have a garrison you don’t have to worry about and the shelter open for the troops you are training. Once that fills to capacity you make sure your garrison is full and start working on the reinforcements. So, from this strategy let’s say you have a garrison capacity of 200k troops, you can reinforce 200k troops and your shelter holds 100k. That’s 500k troops there. Oh, and don’t forget that you have let’s say 200k in the hospital. By not healing your troops in the hospital right away you allowed yourself to be able to more strategically hide more troops which in turn means more troops to work with.
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Here's what I recommend. First focus on hospital capacity, 200k is a nice round number to aim for if you plan to do this but anything above 100k is a solid number. That is usually what I go for when I start a new account. So, if you ever get zeroed during a war, you are guaranteed to bounce back with 200k troops. But instead of healing them you train new troops and hide them as they become available. For myself, I have a 250k garrison capacity, 238k shelter capacity, we all have 200k reinforcement and currently, I have 530k hospital capacity. So, when I get zeroed, 530k troops go to my hospital. If I use this method to recover, I will be able to hide 688k new troops. If I had healed first, that number would only be 158k. Treat the hospital as a second shelter and watch how much easier it is to build up an army more efficiently. The more armies you have the more troops you can hide. As long as you are keeping track of where your troops are and how long they can stay there this can be a valuable technique. Especially as a free to play since it can get expensive to train troops. Good Luck! I hope this helps!